
I personally ripped sprites, Pokémon models and Beach Course from the original game (Thank you very much to the creators of Nineteen64 emulator), but they can be easily replaced to non-pokémon stuff for making a clone.

Settings configuration for almost everything needed. Post-Processing effects: Motion-Blur, Color Filtering. Multilanguage support (English and Spanish for now) Every mechanic in the original game: Taking pictures, pesterball, apple, flute, running. I made the repository public so everyone who wants to check this out can make courses or help me with my own stuff.

I contacted to Nintendo with this for an interview (Resume Stuff) and no profit is gained at all. I need to optimize this a lot, so tips and contributions are really welcome and appreciated.

I coded everything from scratch by myself so it (surely) may have some bugs. This 2018 I came with a "hey, I wanna play Pokémon Snap on my computer but I can't because it's not well emulated", so I decided to make my own Pokémon Snap clone in Unity 3D with C# (VS2017).
